Wednesday, 26 September 2018

Use of sound.

- Diegesis is the 'story world' /  the world of the narrative.
- how real the diegesis appears is linked to the level of verisimilitude (which means the appearance of being real).
-a story world is a diegetic world.

- Diegetic sound is sound that appears as thought is it coming from the story world of the film or tv programme, e.g. dialogue / tone or sound effects (includes foley sound)
- There sounds are added during production and post-production (to create meaning), sound effects and dialouge are planned carefully during pre-production.

Dialogue:
-tone ( pitch)
-accent (pronunciation)
-dialect (specific words)

Sound effects:
-foley sound (sound that is made physically with objets to mimic other sounds)

I think a foley FX artist would be responsible for:
- ensuing that the sound FX's sound realistic as they will impact the outcome of the production.
- creating a creaking door sound FX.
- creating the sound of wind.

Non-diegetic sound is sound is clearly not coming from within the story world, e.g. incidental music (edited in music to accompany a certain scene or a theme tune), or non-diegetic sound effects.
- these are added at the stage of post-production to create meaning for the audience (foley sound FX / an unrealistic sound used for emphasis)

-a sound motif: is a badge (a sound badge) in which is associated with a specific element, e.g. Darth Vaders introduction music.


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